A Multi-Method Case Study of Textile Craft-Design Applications – Usability and Effects on the Design Process
2018
Vertaisarvioitu tieteellinen artikkeli – julkaistu lehdessä Art, Design and Communication in Higher Education
Kirjoittajat:
Sini Riikonen (Davies), Pirita Seitamaa-Hakkarainen
Tiivistelmä:
This article presents a multi-method case study of five mobile device and desktop computer applications intended specifically for craft-design. The main aim of the study was to investigate the effects of application usage on the craft-design process and to analyse the usability of the applications from three perspectives: user experience, traditional usability and functionality. Eight master’s level craft teacher students evaluated the applications and used those to conduct a design task on a Virtual Design Studio course at the University of Helsinki. To enable an authentic working environment and style for the participants and to gather research data remotely, a multi-method approach was designed that included data from questionnaires, written tasks and recordings of screen events. Analysis of the effects of application usage on the craft-design process revealed three factors that promote changes: the usability of an application, new possibilities and limitations compared to traditional design methods and the technical expertise of the designer – usability being the most significant factor behind the changes observed.
Avainsanat:
Viittaa tähän julkaisuun:
Riikonen, S., & Seitamaa-Hakkarainen, P. (2018). A Multi-Method Case Study of Textile Craft-Design Applications – Usability and Effects on the Design Process. Art, Design and Communication in Higher Education, 17(2), 217-236. https://doi.org/10.1386/adch.17.2.217_1